The adventure began with our heroes traveling independently on the Uldoon trail towards Greenest. Each person has his/her own reason for being there: Xander had just begun his life of adventuring as the dwarven aspect of a historic legend, Roscoe was leaving the region of Oncia to strike out on his own and evangelize for Bahamut, Oberon had a small scheduled meet-and-greet fight to introduce him to the town, and Kyo was stopping by Greenest to find a Nine Golden Swords member by which she could alert her NGS superiors as to her status.
Life along the Uldoon Trail is rarely boring, and our adventurers discovered this as they heard distant roars and screams, then saw townspeople running toward them clutching prized possessions in their arms – a painting, an heirloom necklace, a small doll. Close on the townspeople’s heels were pursuing kobolds, who turned their attention from the poor townspeople to the better-outfitted adventurers and pressed the attack! Once the kobolds are defeated, the adventurers crest the hill to find Greenest under attack – a blue dragon flies overhead, using its frightening presence to stoke chaos, kobolds and raiders pillage and set fire to people’s homes and businesses, and frightened townspeople flee the marauders, trying to reach the keep. Our adventurers join in the fight and press toward the keep, trying to save townspeople and trying not to die.
Once inside, they meet Governor Nighthill, a man more suited to trade negotiations and peacekeeping than to battle and defense. He pleads with them to save as many townspeople as possible, and offers them a back way out of the keep. The now-loosely affiliated group sneaks out of the keep and head toward the southeast part of Greenest, checking homes as they go. They stumble upon the town sanctuary, where a group of raiders is trying to ram the front door to get at the townspeople hiding inside. After the group dispatches them, Xander rounds the sanctuary corner to find a large group of raiders circling the town. The adventurers flee to nearby huts, where they remain undiscovered, and choose stealth and strategy to pick this next group off rather than engage in melee battle. By some stroke of luck and the application of the aforementioned skills, the heroes defeat the raiders and make their way to the back door… where more enemies await! They defeat these in melee combat and rescue the amassed townspeople, sneaking them into the keep in groups of ten.
When they return to the keep, Governor Nighthill requests the heroes to capture a prisoner or two for interrogation, a task at which they succeed. From the prisoners, the group learns that these raiders are actually members of a cult called the Cult of the Dragon; this group is led by Rezmir, Frulam Mondath, and Langdedrosa Cyanwrath. They also learn that this attack is designed to gather as much treasure as possible for the cult – they want to make an offering to the Dragon Queen, Tiamat. They also learn the location of the cult’s nearby camp, which is rumored to be home to several dragon eggs.
As the group chats, cries ring out from nearby – a group of cultists has breached the sally port of the keep! After the adventurers push back the assault and coordinate repairs of the keep, a mocking voice rings out through the night, taunting the citizens of Greenest and challenging the town’s strongest hero to a one-on-one fight with none other than Langdedrosa Cyanwrath! In exchange for the fight, three prisoners will be released – no matter the outcome. Xander offers to represent the town and engages Cyanwrath. He quickly realizes this wasn’t a fair fight – he is no match for Cyanwrath’s strength and speed, and he falls. In the process, he became the hero of Greenest, and the town rewards him with their two remaining healing potions and the breastplate bearing Greenest’s symbol – a fountain and two topiaries.
After the cultists move off, the adventurers take a couple days to recover and regroup. Presently, Governor Nighthill asks the adventurers to follow the cultists’ trail and gather any intelligence they can. The group agrees and readies to leave. As they do, they are approached by a monk named Nesim Waladra. He urges the group to try to save his friend and fellow monk, Leosin Erlanthar, as he is a valuable asset to understanding the dragon cult and what it wishes to do. The group agrees and follows the cultists’ trail to a campsite set into a hillside.
After some strategizing, the group decides to march into camp. In preparation, Kyo, Oberon, and Xander (who wiped ash on himself to appear like a duergar) disguise themselves as part of the red cultist sub-group (as opposed to the blue and green cult sub-groups) under the guise of bringing in a prisoner – Roscoe. The cult groups in lesser standing fall for the deception. Roscoe was immediately identified as a cleric of Bahamut, and the camp guards instructed the heroes to bring Roscoe to the leaders of the camp for a decision as to his fate. Rezmir handles the situation herself by making an example of Roscoe in front of the camp and instructs a special stage be made for his death-by-burning. Roscoe is then taken to the prisoners’ hut, where he is tied up next to none other than Leosin Erlanthar.
In the interim, Kyo, Oberon, and Xander get in with the red cultist group. Oberon entertains them with stories of his battle prowess, Xander drinks children’s blood and another unnamed red liquid to earn the cultists’ trust, and Kyo plies the red cultists for the information they need, which she succeeds in obtaining. The three then make a plan to rescue both Roscoe and Leosin from the camp – Kyo starts electrical fires in the camp, making it look like Cyanwrath’s electricity to frighten the cultists, while Xander sneaks behind the prisoners’ to create a hole. Unfortunately, he is discovered, and he manages to bludgeon the guard to death. Curiously, he keeps mangling the body post-mortem until there isn’t much left to recognize of what used to be the guard’s face. Meanwhile, the fire rages on, causing mayhem among the lesser-ranking cultists. In the commotion, Kyo and Oberon sneak off to join Xander, and the three of them rescue Roscoe, Leosin, and the other prisoners and quickly return to Greenest.
After they spend a day or so recuperating, Leosin approaches and asks them to go on what seems like suicide mission – to find the last pieces of information concerning the dragon cult’s plans… that reside in the tents of the leaders of the cult. After weighing the pros and cons and discussing strategy, the heroes return to find the camp deserted. They scout the area, discovering a cave at the back of the camp. Upon investigation, they find the last vestiges of the dragon cult here, guarding the dragon eggs in the camp. Along the way, they encounter a familiar person – Langdedrosa Cyanwrath, who accompanies Frulam Mondath! Through clever strategy and a prudent retreat, our heroes manage to kill both high-ranking cultists and destroy the soon-to-hatch dragon eggs, dealing an unforeseen blow to the Cult of the Dragon.
When they return to Greenest, they report to Governor Nighthill, who gives them instructions to meet Leosin and his paladin friend, Ontharr Frume, in Elturel. As the adventurers journey to Elturel, Kyo feels the icy cold tip of a blade slide between her ribs and she falls. Luckily, her assassins trip the alarm she set, and Oberon, Roscoe, and Xander wake in time to save her from certain death.
The rest of the journey to Elturel is uneventful, and the heroes are greeted by both Ontharr and Leosin after they enter the city. Ontharr has learned of Oberon’s missed fight, and he is eager to see his prowess in the ring, so he offers Oberon a series of fights in Elturel to make up for the absence of fights in Greenest. Oberon agrees and finds himself separately fighting three local infamous bandits, all of whom he defeats, garnering the title ‘Justicebringer of Elturel,’ and earning Ontharr’s favor. Presently, Ontharr, Leosin, Kyo, Xander, Oberon, and Roscoe sit down to discuss strategies for dealing with the Cult of the Dragon, and they decide (given that Kyo and Oberon have leave from their factions/superiors to do so) to follow the cultists’ wagons to Baldur’s Gate and beyond to see what their actions and plans are.
The group travels by boat down the Chionthar River to Baldur’s Gate. During the ride, Kyo receives a visit from her ‘master,’ who immediately sends Oberon and Xander to the plane of the Abyss and blinds and deafens Roscoe. While in the Abyss, Xander and Oberon attack distant demons, who advance on them menacingly. Fortunately for the group, the visit only lasts a minute or so, and Oberon and Xander pop back into the hold of the boat in the nick of time, and Roscoe’s hearing and vision are restored. As they recover from the shock, they gather their senses to see Kyo on her knees, addressing the fading vision as ‘master.’ After a short Q&A session, the three leave Kyo angrily practicing spells in the corner, vowing to one day kill her master.
The rest of the journey to Baldur’s Gate is uneventful, and they reach the city in three days. Upon entering the city, Xander receives a letter from his clan Council asking him to seek out Dravona Mawreaver in the Temple of Gond for information concerning the whereabouts of the Avenging Axe of the Dragonslayer, a legendary dwarven weapon that was last rumored to be near Baldur’s Gate. The group settles in at the Tong and Hammer, where their room and board has been pre-paid by Ontharr Frume. They then go forth to find the Temple of Gond, and Xander asks a dwarf by the name of Thalia Douchehammer for directions. She flirts with him, making him uncomfortable, but she leads the group to the Temple, where Xander discusses the Avenging Axe with Dravona Mawreaver. She tells him about the last known whereabouts of the mighty axe, and gives him some potions of beast form to aid in its retrieval. As they turn to leave, Thalia manages to secure a date with Xander for later that night, much to his dismay.
Next, the group heads to Aekyn Selebon’s business, where he recognizes them as representatives from Ontharr Frume, a close friend of his. He tells the group of how merchants and other traders move their goods through Baldur’s Gate, and offers them both his eyes and recommendations, should the party want to hire on as guards for merchant trains passing through. Since the adventurers determine they have several days until the cultists reach Baldur’s Gate, they decide to see what can be seen about the city.
As the party moves through town, Kyo notices some suspicious shadows. They shadow the party, and they shadow Kyo as she secretly moves through town, gathering information about various neighborhoods and businesses. Soon, the party figures out what the shadows are and what they want – they make a second attempt to assassinate Kyo! They knock her unconscious and start dragging her off, but a valiant assault by Roscoe, Xander, and Oberon succeeds, and they kill the assassins. The only clues to who sent them is part of a red seal with a shuriken on it as well as a note signed by the mysterious ‘S.’
Later that evening, the group meets back at the Tong and Hammer for dinner, where they are joined by Thalia Douchehammer. Thalia and Xander armwrestle and drink, and the evening goes pleasantly enough until Xander drinks a little too much. He begins telling the story of how he came to be in Baldur’s Gate, revealing his shame in broken sentences to the group. Thalia decides to comfort him… in his bed, an act that shocks Roscoe, amuses Kyo, and shames Xander
The next morning, Xander immediately gets dressed and heads out to retrieve the Avenging Axe of the Dragonslayer. The rest of the group lingers over breakfast, but eventually catches up with Xander outside the city. They travel with him through caves and into the old sewer system of Baldur’s Gate, where they clear out some giant frogs, crocodiles, and eventually, two carrion crawlers. After searching the main room, Kyo discovers a loose rock in the sewer wall that contains a pouch – the Axe is found! After reporting its whereabouts to Dravona Mawreaver, Xander finds out that he can wield the axe and can add to its legendary status (conversely, wielding the axe will add to the legend of Xander.
In the late evening, Kyo sneaks out into town to talk with the local thieves’ guild, The Misty Hand. She agrees to persuade Madame Megan of Madame Megan’s Pie Shop to pay the guild for protection in exchange for information concerning assassins operating in the area. She then proceeds to scout out the area around the pie shop.
The next morning, Xander forms a plan to reclaim his honor. He goes around town accumulating supplies including dwarven ale and a goat. After this, he heads to the house of Theron Douchehammer, clan leader and Thalia’s father, where he proposes a celebration in honor of the legend of Xander’s ten thousand, two hundred and thirty-something conquest. Through persuasion and a little luck, the Douchehammers decide to honor the request the following day.